$15

UnrealEngine-PLUGIN-[ GENERIC ]-- [ PRO ]-[ Perpetual ]

I want this!

UnrealEngine-PLUGIN-[ GENERIC ]-- [ PRO ]-[ Perpetual ]



LIC TYPES


The Producer and Developer licenses serve different purposes based on how the plugin is intended to be used.

[πŸ’½PRODUCER LICENSE ]
For individuals or teams who want to use the plugin as a tool for creating produced content, such as games, movies, animations, and other media. It does not grant permission to modify or resell the plugin itself. The pricing scales based on the size of the team or organization, with Indie, Studio, and Corporate tiers ensuring fair use across different production levels.

[ πŸ’»DEVELOPER LICENSE ]
For those who want to integrate the plugin into their own commercial Unreal Engine projects or plugins as dependency. The Binary version lets developers use the plugin in commercial projects without modification, while the Partial Source version provides access to parts of the source code, allowing developers to modify and extend the plugin for their own commercial plugins or Unreal-based tools.
Regardless of modification, buyers must include credit stating that the tool is "Based on GENERIC PRO" (or an equivalent acknowledgment) in their derived works. This ensures transparency and proper attribution while allowing modifications.

In short, if you're using the plugin to create games or films, choose Producer. If you're using it as a base to develop commercial Unreal plugins or tools, choose Developer.



ABOUT


LIBRARY - GENERIC is a collection of useful operation to be used for " Blueprint " and " C++ Script ". This also ships with powerful tools to drive simulations. While, these operation looks minimal; these can be used to build-up complex tasks.



I want this!

Perpetual License

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